

Critical is an editorial publication that examines the false assumptions centering around video games and its impact on society.
Individual Conceptual Project
Research, Illustration, Design
InDesign, Photoshop, Krita
September 2020 – December 2020
PROJECT BRIEF
With a disconnect between those that play video games and/or are familiar with their positive impact and those that don't play any video games and often have misconceptions about what video games can actually do to help, Critical was developed to target those outside of the hobby and industry to examine untruthful myths of gaming by analysing its cultural impacts from personable experiences. Rather than one-sided, toxic conversations, Critical encourages stimulating conversations to debunk myths, inviting the reader to reanalyse their potentially biased opinions to come to new, educated conclusions on their own.
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